Kings Cup Rules

Kings Cup Rules

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Kings Cup has been a staple of parties for generations and for good reason. It gets those who participate drunk, as well as learning about each other’s wild side. This is the perfect game to play when you are meeting a new group of people.



Players gather around a cup which has cards evenly distributed around it.

Game Play

Players take turns picking cards. Each card requires an action, that are as follows:

  1. Ace:

    In the standard version, an ace is “waterfall”. This starts with everyone chugging. Then the person who picked the card can stop whenever he/she wants. This allows the next person to stop when he/she wants and so on and so on. This version is classic because it does a great job of getting everyone plastered. While also providing opportunities to berate people who suck at chugging.

    Recently the Australian version of Kings Cup has become popular. They do something different and completely awesome with the ace. Whoever picks the ace can call snake eyes on anyone in the game. No one can look at the person with snake eyes until another ace is picked or they have to drink. The hilarity of not being able to look at someone is awesome. Well you would think it sucks to be the out casted snake eyes, it actually provides an opportunity to get the other players very drunk by tricking them into looking at you.

  2. Two:

    Two has and always will be the classic “you”. This means that whoever picks the 2 card gets to choose anybody they want in the game to drink.

  3. Three:

    Three is another staple in Kings Cup, “me”. Pick a 3 and you have to drink.

  4. Four:

    The four card incorporates the ladies by telling them they are “whores” and have to drink.

  5. Five:

    Bust a jive. One of the best. The person who picks the card has to do a dance move. Then the next person has to do that dance move and add to it. This continues until someone screws up and has to drink. Any time you can get drunken uncoordinated people dancing you have to do it.

  6. Six:

    Six is “dicks” All the guys prove that yes they are packing by drinking.

  7. Seven:

    Seven equals “heaven”. All players reach for the sky. The last person has to drink. Great card when people aren’t paying attention or someone is too drunk to realize a seven was picked.

  8. Eight:

    Eight is “mate”. The player who picks the card chooses another player to be their mate. This means when one of them drinks they both drink. Perfect for letting the fine girl across the table know you are interested.

  9. Nine:

    Nine can either be one of the best or worst cards depending on how creative the group is. It is called “bust a rhyme”. The simple version has the player who picked the card say a word and everybody has to say a word that rhymes with it. Say for example the word is bite. Other players would say fight, kite, tight, right, ect. This goes on until somebody cannot think of a word that rhymes.

    The advanced version is a lot better if the group is talented. It is the same concept but instead of single words rhyming, everyone rhymes entire sentences.

  10. Ten:

    Ten is “categories”. The player who picked the card chooses a category. Then everyone goes around and says something that fits in the category. Good categories to use include types of liquor, sex positions, and types of cereal (there are tons of different cereals). Whoever cannot think of anything in the category has to drink.

  11. Jack:

    This card is the reason to play the game. Jack represents the game “never have I ever.” Everybody puts up 3 to 5 fingers. To start the person who picked the card says something they have never done. Then if you have done it you put your finger down. The game continues around the circle as players continue with more “never have I ever.” The first person with all of their fingers down loses and has to drink. This is a great opportunity to get to know people better, call out friends, and hear ridiculous stories. It doesn’t get much better than hearing one girl say to another, “never have I ever blacked out then slept walk down a flight of stairs, broke into a random girls room, cuddled with her and then proceeded to pee all over her.”

    For the pros out there sometimes “never have I ever” gets old because you have done almost everything and can’t think of anything that you have never done. This is when you step up to the next level of the game “I have”. The game is the inverse of “never have I ever”. The player says something they have done. Then if you haven’t done it, you have to put your finger down. This provides great potential for story telling because instead of waiting to be called out on a story, it gives you the opportunity to bring it up and relive your own greatness.

  12. Queen:

    Queen is “questions”. The player who picks the card starts by asking anyone a question. This player then asks anyone else a question. This process continues until someone fails to ask a question. Questions should be as absurd and vulgar as possible to trip up other players into either laughing or answering the question.

  13. King:

    Finally the King. The player who picks a King gets to “make a rule”. The rule can be anything but must always be followed until another King is picked and the rule is replaced by another. If the rule is not followed the person who broke the rule has to drink. A favorite is making everyone say “in bed” after everything they say, it immediately takes the game in a hornier direction.

    The first 3 people who pick a King have to pour some of their drink into the cup in the middle. Whoever picks the last King ends the game and loses. This person has to chug whatever is in the Kings Cup.

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*Drinking games can be extremely dangerous and even deadly. Please drink responsibly and ensure that you do not consume unsafe amounts of alcohol.